Continents Overview

The world has 5 major landmasses: Blantyrre, Oreina, Altazia, Miasina and Hsan.

Altazia: The focus of the story. This is where Eldemar and the rest of the Splinter States are located. The south is firmly dominated by humans, while the northern forests and mountain ranges are still monster-infested wilderness. Native human societies of Altazia were conquered by Ikosian refugees coming from Miasina in the wake of the Cataclysm, adopting their magic and many of their cultural customs in the process.

Miasina: The place where the Ikosian Empire rose and fell. Roughly speaking, Miasina can be divided into the northern part (Xlotic) and the southern part (Koth). In the wake of the Cataclysm, the northern part of Miasina has been transformed into a giant desert. The south has always been largely covered in jungle. Miasina was once the center of the human civilization, but the fall of Ikosia and the creation of the Xlotic Desert has greatly reduced its global importance.

Blantyrre: The biggest continent, but also the one without significant human presence: the majority of the continent is covered with a thick jungle crawling with dangerous monsters and non-human races. The most advanced species (technologically and magically) are lizardmen, whose city-states and small kingdoms dot the entire continent.

Hsan: The third and last continent inhabited by humans. Hsan is rather distant from Altazia and Miasina, and has been isolationist and stagnant ever since the Ikosian Empire (its main trading partner) fell. Outsiders view it as very mysterious place, and all sort of wild tales are told about it.

Oreina: Located near the south pole and mostly covered in ice, Oreina is both very inhospitable and very far from existing human civilization centers. There are no native humans there, and no reason for any to settle on its shores either. Very little is known about this continent.

You can find a WIP version of the world map here.

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13 thoughts on “Continents Overview

  1. I am interested in Hsan because it reminds me of Japanese history with the isolation and different culture. I wonder what magic they have compared to Ikosian’s ‘advanced’ magic and Altazia’s witches.

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    • Hsan is not set to appear in the story, so I guess I can expand on it a little. Hsan was kind of inspired by China and India, though they are neither. The continent has a history of being unified by a single large nation and that is currently the case as well. That is not to say that Hsan lacks other states as well – it has plenty of them, it’s just that they’re smaller and lived under the shadow of the Grand Dynasty. However, the last few emperors of the Grand Dynasty have been very underwhelming and the empire is slowly stagnating and rotting from the inside. Rebellions are starting to get more common and some of the empire’s vassal lords are not paying their taxes as they should. Meanwhile, the smaller states that live in the Grand Dynasty’s shadow have been more open about trading with Altazia and are rolling out new technologies and mage academies received by their trading partners. Blasphemous voices have started to whisper if it might not be the time for the current Grand Dynasty to fall and a new one to rise from its ashes…

      Hsan has two main forms of magic. The first one is the Ikosian casting system, which they have imported during the height of Ikosian Empire. Since contact with Altazia and Miasina has been sparse since then, and because Hsan mages have never been as numerous or as supported by their states as mages on other two continents, Hsan mages are a somewhat worse than their counterparts in Altazia and Miasina. Their training methods lag in effectiveness, and their spellcasting necessarily suffers accordingly. This is being rapidly corrected now that Altazia merchants are making a big push in the area… outside the Grand Dynasty territory, at least.

      The second form is something I have not really nailed down, and probably won’t for a long while. If ever. I was originally thinking of something inspired by martial arts and the like, but the various Xianxia I have checked out since them have inspired me to think in new directions. In setting, the mages tell all kind of wild stories about exotic spellcasters living in Hsan, but little is confirmed and the whole place is a giant mystery aside from a couple of port towns.

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      • Inspired by xianxia, huh? Seems like the system will be more focused on using mana to gradually transform the body over time instead of using mana to perform external effects.

        Also, much of xianxia focuses on drawing in external energy. If the people of Hsan have found a way to gradually and somewhat safely draw in ambient mana, that would be pretty cool and would explain why their methods are so mysterious.

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      • The basic idea was that Hsanic mages are more focused on specialized long-term shaping regimens that give them non-structured magical abilities. This gives them a handful of really flexible abilities, but they can’t just pick up new spells like Altazian mages do. But as I said, nothing is really set in stone here, and probably never will be. All that is really important is that native Hsanic mages are Different, with a capital D, but not really superior to Ikosian-style mages.

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      • I was about to joke that Xvim would probably love Hsan, but then I remembered his full name is Xvim Chao, which might imply Hsan heritage. Is that true, and if so, is it part of the reason for his shaping emphasis?

        It could also give some more context for why Quatach-Ichl was so surprised when Xvim back handed his attack away. It was a Hsanic technique.

        Do any bloodlines exist in Hsan? It seems like Boranova or Estin style unstructured elemental abilities would be really useful, though I suppose they might be able to get similar results via another method.

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      • I did intend for Xvim to be some sort of Hsanic connection – he wasn’t born there, but he was supposed to have some sort of Hsanic heritage. However, since Hsan did not relate to the story in any meaningful way, I sort of ignored it. Plus, the fact I myself neglected to develop Hsan made me leery of saying anything about it or mentioning it too much in the story.

        Bloodlines exist just about anywhere. The fact that a bloodline user requires less training to get relatively potent magic means that even relatively undeveloped places can support them, so many places that do not have much in the way of Ikosian-style mages do have bloodline users.

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      • Oh, and what’s Hsan tech like? I’d assume that the isolationists are quite a bit behind the rest of the world, while the trading factions have just as good tech as anywhere else, but maybe not as much infrastructure with it being imported and all.

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      • Your assumptions are pretty much correct – Hsan is definitely behind the rest of the (human) world in regards to tech, though it’s possible to get a hold of advanced tech through imports. Some people are trying to set up native workshops/factories, but this is still in the nascent stages.

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    • Or someone good do a fanfiction…

      Plenty of room, especially in somewhere like Hsan where you could build something new while still taking referencing and inspiration from the original work. Something to add to my list I suppose.

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  2. If someone ever gets the Bakora gate network functional again, then Oreina might become an excellent location for large scale tests of anything that you don’t want to try near a population center.

    Also, I’m guessing that undead aren’t affected by cold, so wouldn’t it be a nice isolated spot for a necromancer to build up an army? It might be slow going, transporting the bodies there, but liches can afford to be patient, and the cold should preserve zombies for much longer than usual; just bury them in ice until needed. Indeed, it might even be a perfect spot to hide a phylactery.

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      • I intentionally left the origin of the Bakora gates mysterious. In the very beginning of my worlbuilding they were a remnant of a non-human aliens that acted as the setting’s precursor race that scattered powerful artifact across the planet for Very Mysterious Reasons, then they were a remnant of the ancient lizardmen civilization that fell so deeply they ended up in their current stone age, then they were a relic of the Atlantis-like human civilization that ascended to a higher realm of existence… and then I just said ‘fuck it’, scrapped all attempts to explain it and left it as a total mystery. I don’t think the setting loses much by having a few of those floating around.

        But yes, Bakora Gates can be found scattered just about everywhere on the planet. For reasons.

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