A Brief History of Ikosian Civilization

When modern mages talk about ancient history, it is almost inevitable that they are going to mention the Ikosian Empire at some point. Founded by an ambitious emperor in northern Miasina, Ikosian Empire would last for more than 1500 years, conquering the entire northern half of the continent and influencing every nearby polity that had managed to resist falling under its aegis. Though forever gone now, Ikosian traditions persist into the modern era, as all nations that developed in the wake of their collapse were heavily influenced by their cultural and political practices. This was in no small part encouraged by the adaptability of the Ikosian magical tradition, which survived the fall of its parent empire and spread to all corners of the globe – even ones that had never been under Ikosian suzerainty.

Pre-Ikosian Era:

In many ways, the beginning of Ikosian civilization is also the beginning of history as a scholarly subject. This is because the Ikosians were one of the first human states that was especially fond of writing things down. Even before transitioning into a continent-spanning empire, they had a tradition of keeping meticulous records and encouraging literacy among their population. Indeed, the written word always had an almost holy significance to Ikosians, and their priesthood tended to be quite active in spreading their writing system to as many people as possible. It’s possible that the roots of this stem from two of their more popular gods – Wamani-Kava (the god of stories, glory and falconry) and Tsuben-Hai (the god of trade, rivers and journeys) – who were reportedly quite fond of writing.

Regardless, the dearth of non-Ikosian sources (and the difficulty of translating the few surviving accounts, given that they’re written in languages that have long since gone extinct) means that little is known about pre-Ikosian human civilization. No large-scale human civilization appears to have existed, though city-states were fairly common in river valleys and along the coast.

It is in one of these ancient city-states that the Ikosian Empire began…

Rise of Ikos:

Xlotic – the northern part of the continent of Miasina – was not always a giant desert. Before the cataclysm, the region had once been a fertile plain that supported millions of people.

1500 years before the Cataclysm, Xlotic was dotted with tiny kingdoms and independent city-states, constantly warring and bickering between one another. The fertile valley of the Umani-Re river – called Salaw by the natives – was no exception at first. It was here that the Ikosian Empire began it’s ascent to glory.

The city-state of Ikos was originally just one of the many city-states that vied for control of the Salaw, but by 1500 BC (Before Cataclysm) it had assumed preeminent position among the city-states. It was all but inevitable that they would try to strong-arm the rest of the cities into submission at some point, and that moment came sooner rather than later. Shutur-Tarana Ihilkush ascended to the throne of Ikos and immediately proclaimed himself the rightful ruler of all of Salaw. To demonstrate that he was not making an idle claim, he then proceeded to conquer all neighboring city-states in a shockingly swift and effective campaign, greatly expanding his domain.

Other neighboring powers, unnerved by the rapid rise of Ikos and its ruler’s insatiable ambition, banded together into a great alliance in order to counter the threat. They raised a great army and marched upon Ikos. Shutur-Tarana met them in battle outside the city of Quatari, decisively defeating the alliance with the application of powerful combat magic, superior tactics and an uncanny knowledge of their weaknesses. He then initiated a counter-campaign that saw the 13 most powerful cities of the alliance razed to the ground and their vassals swearing fealty to Shutur-Tarana. The war was a tipping point in Ikosian history, and would later be immortalized in the Ikosian epic ‘The 13 Cities of Salaw’, commissioned by the emperor to immortalize his victory near the end of his life.

With so many former kings swearing fealty to him, Shutur-Tarana was no longer just a king of Ikos. He was a king of kings, and had himself crowned accordingly in a grand ceremony that all his foreign subjects were forced to attend. From that point onward, Ikos no longer had a king, but an emperor.

The Ikosian Empire was born.

The Ikosian Era:

Conquering the entire Umani-Re river valley already made the Ikosian Empire impressive by the standards of that time, but that was only the beginning. Over the next 900 years, the Ikosian Empire went from strength to strength, gradually conquering the entirety of northern Miasina and the Shivan Archipelago, even launching colonial expeditions overseas. Shutur-Tarana’s dynasty remained at the helm of the empire for an impressive 400 years, at which point a string of short-lived emperors led to a usurper taking over and establishing his own dynasty. Four more such dynastic changes occurred in this time period, often accompanied by large-scale civil wars, but this was not enough to break the state and it always sprung back into action in the aftermath, even greater than it was before.

That was not to say that the Ikosians hadn’t suffered any major failures in this period. They made repeated failed attempts to conquer Koth, and their attempt to colonize Blantyrre was a dismal failure. However, for nearly 900 years, the Ikosian Empire was incredibly successful and it seemed like its star would always shine bright. Only Hsan, with its Grand Dynasty, had anything remotely comparable to it in size and it was far more unstable than the Ikosian Empire.

What was the secret behind this remarkable success? This is still a hotly debated topic among scholars. What is widely agreed upon was that one of the important factors behind Ikosian success was their wildly successful magical tradition. Unlike most other civilizations in Miasina, the Ikosians had a sharp divide between their priesthood and regular magic users. This was important because it made Ikosian mages far less hesitant about copying and assimilating magics from other cultures into their own traditions, as well as made integration of foreign mages much easier than it was in other states. These non-priestly mages were then organized into a state-wide mage guild, which had the dual mandate of facilitating the sharing of spells between mages and supervising them to make sure they weren’t committing crimes or worse – organizing a rebellion against the Empire. As the Ikosian Empire expanded, so did the mage guild, moving in immediately after the army to scour the conquered regions for anything worth learning or adapting to their own use. The institution of the Mage Guild was so successful it would be widely replicated by every Ikosian successor state, as well as many of its enemies.

The second most distinctive feature of Ikosian Empire was both a great boon and a great curse – the House system. During its early expansion, the Ikosians realized that many small mage clans possessed family magics that could not be easily copied, and which allowed them to create no end of trouble for Ikosians. Similarly, some of the individual mages were so powerful that, while not a threat to the empire as a whole, could easily keep Ikosian forces at bay from their territory. After several attempts to subjugate such small groups turned into embarrassing failures, the Ikosian emperors started co-opting them instead, declaring them Houses – a status that gave them a large degree of local autonomy coupled with various special privileges. In exchange, they groups had to provide some kind of service or product to the Empire to justify their status.

The House system is, in many regards, a great success story. It is doubtful that the Ikosian Empire could have ever reached the size it had without it, and it definitely wouldn’t have had access to most of their powerful, specialized magic even if it did. Without the possibility of being declared a House, many local powers in conquered territories would have bitterly fought Ikosian forces for every inch of ground and would have probably had to be wiped out utterly, forever erasing the very magics that made them so impressive. The House system allowed the Ikosian Empire to grow far faster than any of its enemies expected, taking the wind out of any resistance to their rule by co-opting powerful groups in conquered territories.

However, it also eventually made the Ikosian Empire very, very decentralized. Although largely isolationistic in the beginning, many of the Houses soon started involving themselves in the Empire’s politics, participating in trade and conquest in order to strengthen their position. Unfortunately, by the time the problems with such a system had become obvious to everyone, the House system had already become a fixture of Ikosian system of governance and no attempt to abolish it had much success – mostly because the Empire could no longer function without the aid of various Houses, being too vast in size and scope to be governed centrally. The result was that, while the Emperor’s will was absolute, the various regions of the empire had a great deal of autonomy and sometimes the Emperor’s will never reached the target it was intended for.

Finally, after 900 years of expansion, the Ikosian Empire had reached its maximum extent. To the south it was limited by the inhospitable mountain ranges beyond which lay dangerous jungles – all inhabited by monsters and nomadic tribes, with no organized states to conquer and coopt. Attempts to skip over this region and conquer the more civilized Koth ended in failure. To the north lay the continent of Altazia, reachable from Miasina through a lot of island hopping. The Empire was in the process of colonizing it, but that was a slow and expensive process that provided dubious benefits. To the east was the continent of Hsan, which was by then already united under the Grand Dynasty. Not even the Ikosian Empire was arrogant enough to think they could launch a successful naval invasion of a continent-spanning empire like their own. To the west was a lot of open ocean and the savage continent of Blantyrre, the colonization of which had failed horribly.

With no places left to conquer, the Ikosian Empire turned inward and began to stagnate.

Ikosian Twilight:

With no external enemies to fight or new lands to conquer and exploit, the many internal issues that the Ikosian Empire had accumulated during its long existence started coming to the foreground. Although the Ikosian Empire would persist for another 500 years, it would be a tumultuous and waning existence. The state went through numerous dynastic changes in this period – the throne of Ikosia changed hands no less than 12 times, and there were frequent civil wars and palace massacres even when no such transfer of power took place.

Territorially, the Ikosian Empire actually shrunk in this period. Many outlying areas that were thought unprofitable by the Ikosian authorities were withdrawn from, often with enthusiastic encouragement from whatever unpacified natives remained there. The colonization of Altazia was abandoned as well, being deemed too expensive in light of the dubious benefits it provided to the Empire. The existing colonies did not disappear, of course, though without the Ikosian Empire to act as an official overlord, they each went their own way and became independent city-states and tiny kingdoms. Altazian historians call this the Five Towers Period, due to the relative supremacy of the five largest colonies, which had pioneered mana well exploitation with the use of huge towers built on top of them – a feature with which they would become greatly associated with later.

Although the Ikosian Empire in this period was suffering, it was still great. Left alone, it was possible it would eventually sort itself out and return to greatness. At the very least, it could have probably persisted for a couple of more centuries before breaking up. However, the choice was ultimately out of their hands.

About 100 years before the Cataclysm, the gods fell silent, never to be heard from again.

Silence of the Gods:

No one knows what happened to the gods. One day, every single god simply stopped interacting with their worshippers. They spoke to no one and granted no miracles to their clergy, and the event was global in nature, affecting every continent and every community – both human and non-human.

The shock of the event was hard to overstate. Although the spiritual servants of the gods still existed and stood ready to aid the faithful, they had no explanation for the event and no assurances that gods would be back soon. As weeks turned to months and months turned to years, it became obvious that they never would. Panic and hysteria spread across the lands, and some dared to suggest that gods were all dead. That they had been killed by something greater than all of them. The priesthood quickly proclaimed this to be the most heinous of heresies. The gods were just silent, they said, and the faithful would have to be patient.

Thus, the event became known as the Silence of the Gods. Though it was traumatic for most societies, it was especially devastating for the Ikosian Empire. As a state already straining to hold itself together, it was ill equipped to weather the hysteria of the event and the subsequent weakening of the state church, which was an important stabilizing factor in empire politics.

For the first 40 years after the event, the Empire managed to keep itself together. Then, it erupted into long, exhausting civil war that would last for nearly 60 years, depopulating entire regions and exhausting the resources of the state.

In many ways, this 60-year civil war marks the end of the Ikosian Empire – even if one of the claimants managed to secure the throne of Ikosia in the end, they would control a state too weak to exert power most of its vast territories for many, many years.

And then, less than a hundred years since the Silence of the Gods, another catastrophe struck the reeling Ikosian Empire, dealing it the finishing blow.

With great, almost supernatural speed, the deserts of central Miasina began to spread north. Over the next 20 years, the plain of Xlotic rapidly dried out and a region that supported millions of people turned to lifeless desert. The wars and starvation that followed the desert as it moved ever north would consume a huge number of lives and trigger the largest known migration in recorded history.

The scale of the destruction was mind-boggling. Though many names were given to the phenomenon at the time, history would later remember it simply as the Cataclysm – for nothing else would come to mind when one used the term.

The Cataclysm:

Much like the Silence of the Gods, the Cataclysm is a giant mystery surrounded with many questions and few answers. Was the event natural? Or maybe one last punishment from the gods for the seemingly endless civil war that Ikosian Empire was consumed with? Or perhaps the catastrophe was man made, some mad scheme by one of the imperial claimants that spun horribly out of control? It is said that Zuwa, the most powerful of imperial claimants, gathered nearly all of his mages for a grand spell just before the Cataclysm begun. The intent of the spell would forever remain a mystery, as those involved were very tight-lipped about it and the only result of its casting was that everyone involved was found dead in the aftermath. Though others dispute the event ever happened, pointing out documents that say Zuwa got himself and most of his mages killed in a battle with his rival.

This answer will probably never be known. The records dating from this period are fragmentary and often contradictory, reflecting the utter chaos of the period and the destruction of much of northern Miasina by the encroaching desert.

With the desert rapidly spreading northward, there was a steady stream of refugees constantly streaming up to the northern coast. There, they inevitably learned they weren’t very welcome. Though Ikosians had a tradition of hospitality, that evaporated quickly under the sheer weight of the incoming exodus wave. The Ikosian civil war only grew hotter, though this time people were not fighting for the right to place their imperial candidate for the throne – they were fighting for food, water and living space.

And those that couldn’t or wouldn’t fight were fleeing the region. But where to go? The destination for most turned out to be Altazia. Altazia was relatively sparsely populated and undeveloped, and while Ikosian Empire had previously deemed the place unprofitable to colonize, the people who were streaming in now weren’t interested in profitability – they needed a new place to live. They needed it badly.

And the natives were too weak to stop them.

The former colonies that the Ikosians had made and abandoned were still there, having formed their own minor kingdoms on the northern continent. They were first to be conquered, as they already possessed the needed infrastructure that the Ikosians were used to. From there, a flood of refugees spread out throughout Altazia, taking over any human community they encountered and then pushing back many of the local non-human species when that was not enough. The native human tribes – Khusky, as the Ikosians collectively called them – were fierce peoples that had resisted Ikosian encroachment many times in the past. It was not enough to last them through the flood this time, and in the end, they were all conquered by the Ikosians.

Ultimately, however, the hordes of refugees streaming into Altazia were only a small fraction of the Ikosian civilization. There was no existing teleport network connecting Altazia and Miasina in those days, so the journey was not something everyone could do – only powerful mages and those they chose to bring with them got to try their luck on the northern continent. Most people had no choice but face the wars and the famines back in Xlotic. Furthermore, the refugee wave was not a unified, organized thing – the various Ikosian groups often butted heads with each other, and many native powers survived for quite a while by hiring one group of Ikosians against another. Though drawing heavily upon Ikosian traditions, none of the states that arose from this chaos could truly be called the successor to Ikosian Empire.

Human civilization in Xlotic would survive.

The desertification eventually stopped without swallowing everything. The coast and some of the river valleys of northern Miasina remained fairly fertile and would in time turn prosperous again. However, the vast majority of the Ikosian population had perished by then, and the land would never support human population in the same number it once had. Additionally, the region was no longer united – the giant desert that now surrounded everything acted as an effective deterrent to conquest and unification.

The Ikosian people and their traditions would live on. The Ikosian Empire itself, however, had been swept away by the sands of time.

23 thoughts on “A Brief History of Ikosian Civilization

  1. Thank you.

    was both a great boon and a great curse – the House system. its largest strength and its greatest weakness – the House system. > You forgot to delete which one you didn’t want.

    granted to miracles to their clergy > granted no miracles

    This was interesting, and another neat look at the worldbuilding that goes on behind the scenes. It’s fun to speculate what is connected to the actual story. (Besides the creation of the setting and it’s current political and magical climate.) The only obvious thing to me was the use of the Sovereign Gate by the first Ikosian Emperor, and that was something that you’d mentioned outright in the story.

    I assume the Cataclysm was triggered by a summoning of Primordial, which was at least partially successful.

    I also looked through the series trying to find out how long it has been since the fall of the Ikosian Empire/Cataclysm, but couldn’t quite figure it out. 100, 500, or 900 years?

    I had misremembered the structure of Miasina/Xilotic/Koth. Daimen is investigating the Jungles of Koth, but what portion of the region is he operating out of? North (near the mountains), or to the east, west, or south?

    Liked by 2 people

      • 1500 BC + 600 AC = 2100 years between gate usages by the first emperor and Zach. Is it intentionally not multiple of 400?


      • “Is it intentionally not multiple of 400?”
        “Now that I think about it, I seem to have mislead you there. You are right, it should be 500 years, not 600.”
        Is it 400 years on the nose? Because if not, over 2000 years or so, I could believe the extra time being from the 400 year cycle being actually 400 something, as well as uncertainty over the official begin and end dates of the empire, etc.

        So the cataclysm did NOT happen during one of those conjunctions useful for Primordial Summoning? Just want to make sure.


      • Not sure what exactly you’re asking, but if you mean ‘has it been precisely 2000 years since the Ikosian Empire got founded’, the answer is that nobody knows for sure because it’s hard to determine dates that far back.

        No, the Cataclysm didn’t happen during a planetary conjunction.

        Liked by 2 people

      • I think the part where you got confused was that you wanted to make the Ikosian emperor utilization of the Sovereign Gate something that happened 2000 years before the present storyline, but got confused with the timetable.

        You say that the Ikosian civilization lasted for 1500 years. You then say that it reached it’s peak in 900 years and then persisted for another 500 years. THE MATH DOESN’T ADD UP! (That would only be 1400 years)

        You were confused about how long ago the cataclysm (which marked the end of the Ikosian Empire) was relative to the present storyline (600 or 500 years).

        So, my guess is this is how you split it up:

        900 years (start to peak) + 500 years (peak to end) + 600 years (end to present)


        900 years (start to peak) + 600 years (peak to end) + 500 years (end to present)

        with the first scenario making more sense, since the Ikosian Empire lasted 1500 years


      • Actually, it’s 900 years (prosperity) + 500 years (stagnation) + 100 (downfall). You have discounted the century leading up to the Cataclysm, when the gods fell silent but before the Cataclysm itself, probably because the article says it ‘counts as the end of Ikosian civilization in many ways’. But the official end of the Ikosian Empire is the Cataclysm, not the civil wars. And even if one considers them to be the end of it, that still adds another 40 or 60 years for a 1450 years total. Close enough to 1500 as far as I’m concerned! 🙂

        Liked by 2 people

  2. Of all the sovereign gate users, I can’t help but feel Zach and Zorian are benefiting the least from it.

    That has been somewhat balanced with the use of multiple black rooms, but it still feels like being cheated knowing how much longer the gate could have been open if is was used at the proper time.


    • Actually, with how much society and magic has advanced in the last 500 years, I think Zach and Zorian are benefiting far more than the average Controller did. Easier transportation + better teleportation + institutes of learning + better teachers means that they can do far more in a month than an ancient mage could.

      Nobody103 has made a point of telling us just how crappy ancient magical techniques were, depending on overly long and complicated spells to do relatively simple things, with a lack of focus on shaping skills and no assimilation of ambient mana for increased recovery speed.

      The average ancient Controller probably left the loop being far more impressive relative to their peers, but that is because the level of their peers was far lower than the level of a modern mage.

      Also, hundreds of years of being in a time loop probably warped their mentality far more than Zach’s 30 years or Zorian’s 6.

      Liked by 2 people

      • That’s a good point.

        They do gain more than just magical experience, though. They gain all kinds of intelligence, they learn strategy and tactics, they learn governance, they learn politics, etc.

        Interestingly, it doesn’t say that Shutur-Tarana wiped out the opposing armies single handedly, or that he even played a role on the front lines. That could just be left out, though.

        Liked by 1 person

    • The transportation is arguably the same or even worse considering the bakora gates. Also, just because the magic was less efficient, does not mean it was less effective.


  3. For fun, I wanted to calculate the range of years that would work for the planar alignment.

    The rise of Ikos was roughly 1500 BC. Dates that far back are tricky, so let’s say ±100 years.

    It’s roughly 500 AC at the start of the story. Let’s say ±50 years.

    There have been 5 periods between planar alignment during that time (i.e. 6 planar alignments including the 1500 BC and 500 AC ones). 5 = (500 – -1500) ÷ 400.

    So, the upper range for the period is 430 = (500 + 50 – (-1500 – 100)) ÷ 5.

    So, 400 ± 30 years.


  4. 1.) How big is it the Ikosian Empire if we compare it to our real world? Let say for example, if it’s in the Asia continent, how far away it will span north/south and east/west?

    2.) And probably a bit unrelated, Is the earth round or flat? If it’s round, have people doing exploration around the world?

    Liked by 1 person

    • 1.) I’m still nailing down the exact scale of the continents, so I can’t answer this yet. However, we’re talking about a state bigger than modern India in terms of area. So… 4-5 million square kilometers? As I said, nothing is final so take the numbers with a grain of salt.

      2.) It’s round. It’s an Earth-sized planet. People have been exploring the world, and have discovered all major landmasses. However, far journeys are complicated by aquatic monsters and a lack of civilization in many places.


      • When you say far journey, it means a journey using ship (ocean journey) right? Or is it also include other means of transportation, for example, air transportation.

        Have people tinkering with the idea of sky journey? Probably with something that powered by magic?

        Some ideas that comes to my mind is: Hot air balloon (using fire magic), Glider/Kite (using wind magic), Taming a flying magical creatures.


      • Yes, I mean a ship journey. Flying around is possible, but somewhat tricky because levels of ambient mana aren’t uniform across the globe (and are thinner over the ocean, because there are no mana wells billowing ambient mana into the air), so airships and such are either very expensive or limited to certain stable routes. They’re mostly considered a rich man’s toy rather than a serious tool for large scale transport. However, research on them is still ongoing and it is likely they will become more practical in time. It’s a young field, overall.

        Riding flying magical creatures is a possibility, but they can only carry so much. They’re also considered valuable for war purposes and rarely sent off to far off lands as explorers as a consequence.


  5. Do you think you might write another story in this world? I realize this might be premature.

    More generally, do you think that the level of world building you’ve done outside of the story was necessary, or more just for fun, or something else? I suppose this is part of a broader question about what your approach to writing this story is. That’s probably too big for a comment. 🙂


    • As you said, that is a little premature. Best to finish what I started before making plans for more. I do have a vague idea for a sort of afterstory that has no real plot and just shows what happens in the aftermath with more detail, but we’ll see.

      Nah, it probably wasn’t necessary. It was just for fun. The whole thing started as a worldbuilding project, after all – the story was orginally just meant as a worldbuidling exercise, because I noticed that writing a story in my settings allows me to notice flaws and holes in it much better than just thinking about things. Eventually the tail started wagging the dog, so to speak, and the worldbuilding is just an add-on to the story now.


  6. I didn’t say this before but I just want you to know that this is awesome.

    Was that semi-independent port city you mentioned one of the original Ikosian colonies?


    • Yes. Most of the Ikosian colonies were situationed at the southern ‘arms’ of the continent or on the coast of the sea enclosed within them, but some of them were placed on the outer coast of the continent. Luja (the semi-independant port of modern Eldemar) was one of the north-most colonies.


  7. I’m guessing shifters were mostly concentrated around Panaxeth’s prison, and morlocks were also indigenous to Altazia. Were witches Khusky, or were they part of the pre-cataclysm Ikosian migration? The blog post about witches talks about their relationship with the church, which would suggest they were part of that migration, but it also seems like witches are active pretty far from those old settlements.

    Do the Khusky and Ikosian settlers look very different? The story is usually pretty vague about people’s appearance, mostly just mentioning hair colour. It does seem like nobles (who you would presume to be mainly of Ikosian descent) mostly have black hair. Meanwhile people working in agriculture (like Akoja and Zorian’s family) have brown hair. Do brown-haired people have more Khusky heritage?

    Are empaths mostly found in the same places as aranea? If so, would they have been a Khusky bloodline? Would Zorian find that most empaths look similar to himself (eg, brown hair)?

    Mostly I’m trying to figure out what colour Tinami’s hair is – she’s one of the few characters we aren’t told this about (except that it’s not red).


    • Shifters had biggest populations around northern Eldemar, though they have spread throughout large portions of northern Altazia and surrounding regions. So kind of right. And yes, morlocks were indigenous to Altazia.

      Witches were Khusky, kind of. They held themselves separate from others, so most people in modern Altazia would not call witches Khusky – that name is given to people who still cling to pre-Ikosian cultures that lived in Altazia, and witches weren’t really a part of those. The natives has their own religions, which is what the article is talking about – the Ikosian church didn’t have any great dealings with the witches until the Cataclysm.

      Ikosians come from Xlotic, and are inspired by cultures from the middle east – Sumerians and so on. They are not terribly different from Altazian natives, though their skin would be slightly darker and their hair color would tend to be black. Altazians tend to be paler, especially ones that live in the north of the continent like those in Eldemar, and their hair tends to be brown. But no, having a specific color of hair does not guarantee specific origin.

      >Are empaths mostly found in the same places as aranea?


      >Mostly I’m trying to figure out what colour Tinami’s hair is

      Her hair is long and black. Thin build. Very typical on her family, most of whom tend to be willowy and sporting lengthy black hair. I generally imagine her as having a somewhat dark/ominous appearance, being mostly quiet, dressed in dark clothes, and so on. Though she’s more talkative than most people realize, and does not deliberately cultivate this kind of impression. It just kind of comes naturally to her.


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